This is only slightly countered by the fact that most minion type enemies drop loads of health but in boss battle your a typically S.O.L. Damage can appear quite inevitable as normal enemies tend to spam their attacks at an alarming rate so you typically end up trading with them, while many of the bosses have attacks which can stunlock you for them to continuously damage you until death (e.g. Overall, the game is significantly harder than its parent title and I feel that the majority of this is due to the speed of enemies’ attacks. Light’s fortress as each of the bosses, and the level design itself, are unique and entertaining. Still, the game shines when you reach Dr. For the most part, the levels flow well and are entertaining to traverse through but many of the enemies bog down the gameplay to a degree by making the game feel like a mad dash gauntlet run which in turn makes the game a battle of trail and error – not particularly fun when you have limited lives. Rockman CX is a mixed handbag when it comes to design from level to level.
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